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Enhancing Renders via Ambient Occlusion / Dirtpass
Enhancing Renders via Ambient Occlusion / Dirtpass
Everflow, updated 2010-01-30 01:05:51 UTC 46,534 views  Rating:
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There are many uses for the Ambient Occlusion shader, one being to accentuate details/edges and increase the realism of 3d renders. This occlusion is also known as the 'dirtpass' or 'dirtmap'. The pass renders quite quickly and since it is a Global Illumination (GI) solution, it is an excellent tool when time is of the essence, and GI quality is required. Follow the link for the tutorial...

link to tutorial