This tutorial will show you how to create a rig with a biped, use it to skin your character and how to solve skinning issues.
the first step is ofcourse to create the biped itself. To to do this, do the following:
left mouse drag the biped out in the viewport. Try to get the size about right, it will most likely never fit right away,
but get the height of the character right.
Submitted: 2010-05-26 15:56:49 UTC
Tags: Rigging, modifier, 3dsmax, physique, basic, animation, and biped
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