H3D Tutorials
Popular Tutorials
Tutorials
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Here is a 25 minute sculpt of a zombie head using the Demo Head as a base. This tutorial includes using the following tools: ClayTubes Masks SubTools Here is a character sheet of the head:
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Merge sequences with Sequencemaster Combine multiple sequences with Reformat or Save As / Record Reformat can merge multiple sequences to create a new sequence of the same file type. Save As / Record can batch convert multiple sequences as a new merged sequence ...
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Solution 1: Joint/Curve moving. When working with a SplineIK to quickly throw a character rig together it's a common problem to just throw it on the skeleton and hope for the best only to find that the curve that the SplineIK created has moved your joints to a non-Zero rotation screw...
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Use the mental ray renderer to create caustics: the light patterns caused by light refracting through glass.
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We begin with a model of an octopus type creature. You can download the source files here, Octopus.rar . The scene file already has the displacement nodes assigned to the geometry. There are two separate pieces to the model, the nautilus shell and the octopus's body. It has 8,382 total triangles...
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Hi guys, Maya fluids are amazing but expensive to use, So here is an old trick which will help you to create low cost but very realistic clouds. Create a sphere (Subdivision Axis = 6, Subdivision height = 4), Duplicate them few times. Select all spheres and go to Window > Rendering Ed...
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Creating Shadows For Maya Paint Effects Maya paint effects is a very powerful feature in Maya which you can use to create animated plants and grass without useing any third party plug-in. However Maya paint effects has its own drawbacks. The main drawback is you cannot render shadows...
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this will show you how to maintain the shape and muscle definition this all so brings out the definition. to maintain the shape and muscle definition you had to have high subdivision level when importing it into hexagon the problem with that is hexagon can't handle high subdivision level if you...
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Lately Ive stumbled across self-made textures of a dedicated hobbyist photographer. Most of his textures lacked the features a good diffuse texture has. So I decided to make a tutorial for everybody out there whos interested in how to photograph usable diffuse textures. If you ...
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MAKING A WINTER SCENE I want to share my workflow in making a WINTER SCENE. 1. setting up the scene display unit scale : meters system unit scale : meter 2. Create a plane. Size varies to your scene requirements. Segments will determine the bumps for ...
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Maya Optics DI He Introduction The term of optics can be largely related to many scientific fields, related the physical concept in Maya software are not very different, therefore lighting and shading processing in Maya is often hard and confusing. Especially for the users wh...
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WATER FOUNTAIN TUTORIAL I want to share my workflow in Creating A Water Fountain in 3dMax Particle System 1. Download the scene file fountain_start.max on this link, http://www.hotlinkfiles.com/browse/rpadc2002/106798_JO8Sq or the model fountain .3ds. If you ...
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Creating Neon Lights with Scanline On this tutorial, i will show you my workflow in creating /rendering neon lights with 3dMax Default scanline rendering in just simple steps. 1. Scene preparation: unit - meters renderer - scanline 2. Creating a scene. Firs...
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Creating Water Falls I want to share my work on how to create a Waterfalls from 3D Max Particle System. Scene Preparation 1. To start with, set units to meters, and renderer to default scanline renderer. You can download my raw model for the ...
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This is a video tutorial. Watch the video here: http://www.modernmayhem.com/pw_arrows.html
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Three point Lighting Three point lighting is a common method used in 3D, film, photography, theatre and so on. To understand further the way light works in 3ds max see my page about the properties of light. Three Point Lighting is a useful system to use as it yields good...
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Light This page is about the nature of light, which applies to lighting in 3D software. See also 3 point lighting The principles discussed here can be applied to many areas such as photography, video, oil painting... Light can be thought of as a wave (it's the visible...
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Maya Dynamics - Learning Goals By Morteza Ghamari Version: Maya 2008 Hi everyone this is my tutorial about goals I hope you like this and learn it And sorry for bad English Step 1: Firs...
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Often time I noticed guys creating a tree but the leaf doesnt look natural. So I thought of writing a tutorial, which will help you to make a realistic tree. Here is a picture I've downloaded from the net, If you see it carefully, you will notice that the tip of the leaves are not ...
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Create a primitive NURBS sphere using the defaults. Rename it to ball. Transform the sphere. (Figure 1) Translate X = -4 Translate Y = 5 Scale X = .5 Scale Y = .5 Scale Z = .5 Create a primitive polygon cube using the defaults. We will keep ...
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"Creating grass land using pflow" by Ranjit Menon Hello friends .. I just love pflow and have used it in lot of my projects. Here i would like to share with you a very easy method to create a grass land in 3dsmax using pflow . It is some what similar to scatter but mor...
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Here is some tips for setting up mental ray standalone for maya users successfully. 1- After installing and licensing mental ray standalone, Start SPM service. (type: services.msc in command prompt, find SPM and start it). 2- Do not forget to set SPM_HOST in environment variables. -L...
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updated Tuesday September 4 if you been to this page before please delete your cache to see new video's if you don't delete your cache you might not see any changes. i made a few videos with tips and tricks ill be making more with regular tutorials. there is a lot of videos on the inter...
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Making a green sea turtle After playing for some weeks with ZBrush, I wanted to do a small project. To keep this short, Im going to assume for this tutorial that the reader is already familiar with the basics of Mental Ray for Maya and ZBrush... For fullsize result go to the gallery: ...






























