VFXBOARD ZBlur-Macro 2.0.0 for Shake

Mayaboard ZBlur-Macro

VFXBOARD ZBlur-Macro 2.0.0 for Shake
VFXBOARD ZBlur-Macro 2.0.0 for Shake
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I created an easy-to-use Shake macro to add zBlur to your scene.
The macro has two Inputs. The first for the Original imagefile and a second one for the depth-image.
The depth-image needs no zChannel! It works with the luminance of your image.

How to add the Zblur to shake?
01: Just unpack the archive.
02: Move the "MB_ZBlur.h" to nreal/include/startup/
03: Move the "MB_ZBlurUI.h" to nreal/include/ui/
04: Start Shake.
05: You find the Macro under the Usertab.

Support under www.vfxboard.de
or PN on highend3d.


Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
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