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Unreal Tournament Skinning
Unreal Tournament Skinning
sdb1987, added 2005-09-08 09:51:50 UTC 45,232 views  Rating:
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- To show the world (and everyone connecting to games on your server) you'll have to insert a tiny line into your unrealtournament.ini(UnrealTournament/system) file


ex.:

......
[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=Soldierskins_[something]
......

NOTE:
This doesnt ALWAYS work smothly, especially on macs and older UT versions, so to be sure that all your fragmates can see your skin you can send the skin files to them and ask them to place the files at their appropriate places.

It's time to kick ass and chew bubblegum....and I'm all outta gum!