Step 6: The lips
Add detail and depth/dimension to the lips

Step 7: Eye sockets
Here we are just working on eye sockets, not the eyes them selves. You can insert a sphere where you�d like the eyeball to rest, as a guide to where to place your polygons. Continue to push and pull vertices, cutting and extruding to make a socket.


Step 7a: Pulling the sockets in
Here we see the �inside� of the head. I�ve pulled the geometry �in� to allow me to work on eyelids. This also helps keep the surface �continuous�, where there are no holes in the geometry.

Step 8: Pulling the mouth in
Repeat with the oral cavity

Finish: If you have Unlimited, convert your object to Subdivision surfaces to see the result. If you have Maya complete, use Polygons>Smooth with a Subdivision Levels at 1 or 2.

I hope that this help you understand my basic workflow for building a head. If you have any problems with this tutorial, you can contact me at: smilepoint@aol.com or bweaver@e-trinsic.com
[Also note this tutorial was fully documented and 'screen capped' in 1 hour and 15 minutes total, so please don't write to tell me that my anatomy is off....or that my spelling sucks (what happened to my spell check!?!) Thanks!!!]
;O)
Add detail and depth/dimension to the lips

Step 7: Eye sockets
Here we are just working on eye sockets, not the eyes them selves. You can insert a sphere where you�d like the eyeball to rest, as a guide to where to place your polygons. Continue to push and pull vertices, cutting and extruding to make a socket.


Step 7a: Pulling the sockets in
Here we see the �inside� of the head. I�ve pulled the geometry �in� to allow me to work on eyelids. This also helps keep the surface �continuous�, where there are no holes in the geometry.

Step 8: Pulling the mouth in
Repeat with the oral cavity

Finish: If you have Unlimited, convert your object to Subdivision surfaces to see the result. If you have Maya complete, use Polygons>Smooth with a Subdivision Levels at 1 or 2.

I hope that this help you understand my basic workflow for building a head. If you have any problems with this tutorial, you can contact me at: smilepoint@aol.com or bweaver@e-trinsic.com
[Also note this tutorial was fully documented and 'screen capped' in 1 hour and 15 minutes total, so please don't write to tell me that my anatomy is off....or that my spelling sucks (what happened to my spell check!?!) Thanks!!!]
;O)
Author: sdb1987
Submitted: 2005-09-06 11:53:45 UTC
Tags:
Software: Maya
Views: 63,750
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