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Process for Modeling a (poly) Sub Division Head
Process for Modeling a (poly) Sub Division Head
sdb1987, added 2005-09-06 11:53:45 UTC 63,750 views  Rating:
(5 ratings)
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Step 6: The lips

Add detail and depth/dimension to the lips



Step 7: Eye sockets

Here we are just working on eye sockets, not the eyes them selves. You can insert a sphere where you�d like the eyeball to rest, as a guide to where to place your polygons. Continue to push and pull vertices, cutting and extruding to make a socket.





Step 7a: Pulling the sockets in

Here we see the �inside� of the head. I�ve pulled the geometry �in� to allow me to work on eyelids. This also helps keep the surface �continuous�, where there are no holes in the geometry.



Step 8: Pulling the mouth in

Repeat with the oral cavity



Finish: If you have Unlimited, convert your object to Subdivision surfaces to see the result. If you have Maya complete, use Polygons>Smooth with a Subdivision Levels at 1 or 2.



I hope that this help you understand my basic workflow for building a head. If you have any problems with this tutorial, you can contact me at: smilepoint@aol.com or bweaver@e-trinsic.com

[Also note this tutorial was fully documented and 'screen capped' in 1 hour and 15 minutes total, so please don't write to tell me that my anatomy is off....or that my spelling sucks (what happened to my spell check!?!) Thanks!!!]

;O)