This procedure makes to shift UV shells of selected components or objects with random, fixed or custom values either into UV space or along U and V axies.
This procedure makes to shift UV shells of selected components or objects with random, fixed or custom values either into UV space or along U and V axies. This script may be useful for texturing of duplicated geometry. For example random shifts are useful for mapping of dirts, bricks, concretes and etc. Fixed shifts are useful for mapping of patterns, windows, doors, fences and etc.
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