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Sticky Controller 0.1.5 for Maya (maya script)

For animators that need create extra controls over a rig that is in an animation shot in a simple way

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  • 2019, 2018, 2017, 2016, 2015, 2014, 2013

Operating Systems

  • Linux
  • Mac
  • Windows


Last Modified:07/05/2019
File Size: 89.5 KB


deformer, animation, free

Sticky Controller is a tool for Maya, specially designed for animators that need create extra controls over a rig that is in an animation shot in a simple way.
About The Free Version
This is the free version of Sticky Controller, that is licensed under CC 4.0 BY-NC-ND
  • Attribution
  • Non comercial
  • No derivate works 
For Commercial use
If you need commercial use, look for the paid version at Gumroad

Updates and support

Only by buying a commercial version you have support and updates guaranteed.

Sticky Controller have 3 versions:

  • Free: for non commercial use and without "fast mode".
  • Personal: for freelance/personal (limited to one animator) use and with "fast mode".
  • Studio: for company/studios (unlimited animators) and with "fast mode".
 About "Fast Mode" (only commercial version)

"Fast mode" is a compiled version of Sticky Controller that increase performance up to 200% (Depends on the version of Maya)
Is only available in commercial versions.
For the moment is only compatible with Maya Windows x64.

  • Unzip "tx_stickyController" folder where you want.
  • Drag and Drop "install.mel" to Maya viewport.


Example of Use
  1. Select reference object (control or joint that control the area).
  2. Select the geometry area (recommended use Maya Soft Selection).
  3. Make Sticky Controller.
  4. Configure It (shape, color, size and weight).
  5. Optional: you can save and load your Sticky Controllers.
More Info and Support


Version History

    First Release
    FIX: the installer fail if maya.env have content
    FIX: the installer fail with line endings in maya.env
    NEW: vertex orientation
    FIX: if linear unir is different from cm, the control appears in an incorrect position
    FIX: in orient as reference, control rotation have incorrect pivot if reference object have rotation distributed. Example(in ik spine)
    FIX: install fail if shelf have separators
    FIX: if the UI is open, can't select sticky controls + normal controls
    FIX: Undo fail
    FIX: lost selection when UI is opened
    NEW: auto mode(experimental), only works with skinned objects.
    FIX: when load sticky controller file, fail if you don't have anything selected
    NEW: maya 2019 windows fast plugin (only for commercial)
    NEW: auto mode works in more situations
    NEW: load interface
    FIX: sticky fail if more than one shape with the same name
    FIX: better curve refresh

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

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