this does not make a perfect circle. so when, for example you have a hole with 8 edges, it will not evenly distribute the vertices...and therefore when smoothing will not have equal spacing / distance between vertices / clean circular shape...does this exist out there somewhere?
Spherize Selection - Maya plugin (pymel) 2.0.1 for Maya (maya script)
Averages point positions based in 3D space in a circle position.
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This is a very useful tool, something that should really be in Maya by default. Great for subdivision modelling. -
Excellent tool, best thing I've seen in a long while. Also love the little humor during calculations. ;D -
This is fantastic. Really useful. Thanks for making it! PS. The shelf doesn't work for me on v2015, SP4, Windoows 7. Thanks again.
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