I tried this on a character modelled to real world scale ie meters and at max stretch it wiggs out, I applied it to the character at centimeters smaller scele and it seems to work fine. So it's possibly a bug. Any chance of showing us how to manually get soft IK anti pop though ?
I tried this on a character modelled to real world scale ie meters and at max stretch it wiggs out, I applied it to the character at centimeters smaller scele and it seems to work fine. So it's possibly a bug. Any chance of showing us how to manually get soft IK anti pop though ?