soft constraint (bi-directional) 1.2.0 for Maya (maya script)

soft Constraint similar to XSI's

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  • Maurizio Giglioli

    Maurizio Giglioli said about 20 years ago:

    you are so the man !!
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  • BigSky

    BigSky said about 20 years ago:

    Great stuff...similar to lock length curve on animation, tho.
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  • sean_nolan

    sean_nolan said about 20 years ago:

    Wow dude, I just went to the Maya MasterClasses this year and sat in on ILM speakers that were talking about just this concept. Thier approach was a plugin but this seems to work. The only thing they have on you is that the constraint is a parent one and not a seperate point and orient. If you could get that you'll make some ILM TD's look like amatuers. It's going to take me a bit to figure out how you did this. Really nice work.
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  • Firas Ershead

    Firas Ershead said about 20 years ago:

    u saved lots of us hours of scripting. thanks alot.
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  • cammm

    cammm said about 20 years ago:

    very impressive maths behind all this.. clever stuff. The only thing that concerns me about this tool is the sheer expanse of the expression it's calculating per frame... its huge. I'm certain you could rewrite this tool using a utility network that would increase the performance drastically, but also maybe open up attributes of the system that could be interactivley changed by the animator / user ? well done though...
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  • Bieto

    Bieto said almost 20 years ago:

    waaaaaaaa!!!!
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  • hansesurfer

    hansesurfer said about 19 years ago:

    too bad the bidirectionality works only with 2 objects and not more in a chain like setup...
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  • Regan Music

    Regan Music said almost 17 years ago:

    oh my god! thank you for existing! this script is awesome!
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  • res

    res said over 16 years ago:

    nice sript, but I found that the rotation parent cannot work bi-directionaly.
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  • Zigzagfrosty

    Zigzagfrosty said about 16 years ago:

    Fantastic script but I'm having issues with this and bones though. Anybody else?
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