Sorry.
SKINAS skins the 1rst geometry on the same skeleton as the second with same influence Objects.
this script can help u to move joints without detach skinning:
1..copy on a temporary object your skinning.
2..delete the original skincluster Node,AND set ALL enveloppes of deformers, tweak,etc... to zero
3..now you can change the position of joints
4..When you are satisfied,you can copy the temp skinning on the original object.
I plan to write a script to do this automated...
Enjoy.
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Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.