Shape Animation Tool 1.2.0 for Maya (maya script)
Tool for shape animation for Maya. Correcting shape after animation.
Feature Request
Re-Target
| Status: | pending |
|---|---|
| Date: | 07/07/2016 |
| Submitted by: |
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| Modify this request | edit |
First of all, this script is amazing and it does what it is supposed to do.
I recently used this script for an actual project, and it worked, but a problem occured when I have to change the base mesh. I can make another blendshape node on top of Flex node, or I can use tweak node as a simple heck.
However, I had to export the animation in FBX format, and stacked-up blendshape node or using tweak node cause problem in FBX output. I wish you can add a functionality that take the change(s) of the base mesh and propagate the this change to all the pre-existing Flex blend shape targets.
Thanks!!
Comments on this feature request:
Pavel Korolyov said over 10 years ago:
Yong Park said over 10 years ago: