RH AutoRig 3.2.3 for Maya (maya script)

An auto biped rigger with some extra tools

Bugs

Error in stretchy members

Statuspending
Prioritymedium
Date10/19/2014
Submitted by RigStudio RigStudio
Hello Nick:
When I was working with your tool RH AutoRig 3.2, I found one error in the right Iks, in arms and legs.As you can see in the image, when you activate "stretch" parameter, the character's right bones are rotated.The error can be fixed inverting the saved values in your nodes:R_legDistMult_mdn1.input2XR_legStr_con1.secondTermR_armDistMult_mdn1.input2XR_armStr_con1.secondTermThank you so much for this fantastic tool. It is amazing.

Comments on this bug:

  • Nick Dupree

    Nick Dupree said about 12 years ago:

    I think I fixed that bug in 3.2.3 I apologize for any inconveniences! Glad you like the script. - Nick.
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