RH AutoRig 3.2.3 for Maya (maya script)
An auto biped rigger with some extra tools
Bugs
Error in stretchy members
| Status | pending |
|---|---|
| Priority | medium |
| Date | 10/19/2014 |
| Submitted by |
|
| Modify this bug | edit |
Hello Nick:
When I was working with your tool RH AutoRig 3.2, I found one error in the right Iks, in arms and legs.As you can see in the image, when you activate "stretch" parameter, the character's right bones are rotated.The error can be fixed inverting the saved values in your nodes:R_legDistMult_mdn1.input2XR_legStr_con1.secondTermR_armDistMult_mdn1.input2XR_armStr_con1.secondTermThank you so much for this fantastic tool. It is amazing.
When I was working with your tool RH AutoRig 3.2, I found one error in the right Iks, in arms and legs.As you can see in the image, when you activate "stretch" parameter, the character's right bones are rotated.The error can be fixed inverting the saved values in your nodes:R_legDistMult_mdn1.input2XR_legStr_con1.secondTermR_armDistMult_mdn1.input2XR_armStr_con1.secondTermThank you so much for this fantastic tool. It is amazing.
Comments on this bug:
Nick Dupree said about 12 years ago: