RH AutoRig 3.2.3 for Maya (maya script)
An auto biped rigger with some extra tools
Bugs
Skeleton ceration Error and Bound Skeleton not exported to FBX
| Status | pending |
|---|---|
| Priority | low |
| Date | 08/15/2014 |
| Submitted by |
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| Modify this bug | edit |
Hi!
your tool is fantastic for movies and will definitely keep using it. But i'm running into this problem. When i click on Make My Skel, an error is being thrown:
// Error: line 51: setAttr: No object matches name: LeftUpperArmTwist1.side //
Which doesn't affect the functionality within Maya itself, but when i export to a FBX, no animation comes through, both using your export animation within your tool's floating window and the regular fbx export.
I tried to use the "Export all" option at the end, to see what the problem was. The constraints on the bound skeleton do not remain intact. The only ones that keep following the control objects are those under "enj_root1"
i attach herewith a huge composition of screenshots so you can see what i'm talking about
Thanks for your time!
your tool is fantastic for movies and will definitely keep using it. But i'm running into this problem. When i click on Make My Skel, an error is being thrown:
// Error: line 51: setAttr: No object matches name: LeftUpperArmTwist1.side //
Which doesn't affect the functionality within Maya itself, but when i export to a FBX, no animation comes through, both using your export animation within your tool's floating window and the regular fbx export.
I tried to use the "Export all" option at the end, to see what the problem was. The constraints on the bound skeleton do not remain intact. The only ones that keep following the control objects are those under "enj_root1"
i attach herewith a huge composition of screenshots so you can see what i'm talking about
Thanks for your time!
Comments on this bug:
Nick Dupree said about 12 years ago: