This new version is compatible with Maya 2011, 2012 and 2013.
IMPORTANT: Please read carefully the documentation before using poseLib!!!
Documentation and installation instructions can be found on my website. Also that's where you'll find regularly updated versions.
PoseLib is based on a donation system. It means that if it is useful to you or your studio then you can make a donation to reflect your satisfaction. Thanks for using poseLib!
Updated: 26 July 2012
- Fixed right-click menu not displaying properly in Maya 2013.
- Added buttons to resize the width of the Options column.- Fixed namespace bug when saving poses for referenced blendshape nodes.
- Selected channels are not automatically deselected anymore.
- Added functionality to save pose only for selected channels.
- Fixed a bug with some poses icons not showing up (but included in the counter).
- Fix Archetypes/Casting management bugs.
- Now only shows poses whose file actually exists (no more empty red icons).
PoseLib is being used in production throughout the world by feature animation studios and video-game companies.
It allows you to record a pose for any object in Maya (more precisely anything that has keyable channel attributes). Whether it is the hyper complex character rig you just created or a simple Nurbs sphere or a basic Lambert shader: You just have to select the object(s), hit the "Create New Pose" button, and a pose file is created in the relevant directory, along with the corresponding icon (a .bmp file).
- Works on anything at anytime (no "character map" or specific rig layout or particular naming required).
- You can blend between the current pose and the clicked one by holding down the ALT or CTRL key and clicking on a pose.
- Lets you choose the icon size you like (from 32x32 to any custom size/ratio up to 512x512).
- Works with referenced/unreferenced characters (you can even edit the namespace).
- Lets you organize your poses by characters (e.g.: Babar, Tintin...) and categories (e.g.: Face, Body...).
- You can rename, delete, replace or move any pose from any character or category.
- You can quickly select the objects/controls that are part of a specific pose.
- You can also remove, add or replace specific objects/controls in a pose.
- You can apply a pose specifically to the channels selected in the channel box.