polyScatter -- Spread objects across a surface 1.0.0 for Maya (maya script)
The script focuses on scattering objects without any unnecessary cluttering or unwanted holes.
Feature Request
Bounding Box and texture Option
| Status: | pending |
|---|---|
| Date: | 12/12/2012 |
| Submitted by: |
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| Modify this request | edit |
Hi,
Thank you for a really handy script! When you create particles manually you can inside the instancer make the particle appear as bouding boxes instead of geometry. This would be awesome if you could implement in your script so that when you use heavy geometry the computer dosen't crash. Maybe this will solve the "only 1000 verts" problem aswell.
Also another great feature would be to add a texture function to the Scatter Surface so that you can use a texture to controll were the particles are emitted, wich is possible when you do everyting manually.
Again, thanks for a great script, keep up the good work! :)
Best regards
Hornbaek