A simple way to deform poly surfaces with a given texture. Manage your poly UV layout and apply the script, a ramp node is created which you can connect any other node to it, (the ramp doesn't have placement node, you can connect one if needed..). A window for monitoring the distortion direction is put, local(normal) or global..
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Please use the Feature Requests to give me ideas.
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Please rate and review in the Review section.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.