Mesh Combine Tool 1.1.0 for Maya (maya script)
Combine Polygons without creating transform nodes
Bugs
Doesn´t delete the original selection
| Status | pending |
|---|---|
| Priority | high |
| Date | 11/06/2014 |
| Submitted by |
|
| Modify this bug | edit |
Combine Polygons without creating transform nodes
| Status | pending |
|---|---|
| Priority | high |
| Date | 11/06/2014 |
| Submitted by |
|
| Modify this bug | edit |
But since the original meshes in the selection is kept afterwards, I still have to go into the outliner and delete stuff. Tried adding delete $selectedObj but that only results in all the stuff disappearing and one cube appearing at 0,0,0.