Adverti horiz upsell

Matching Geom 1.1.2 for Maya (maya script)

This script allow you to offset skinned mesh's bones position (and their animation) according to a new mesh (must be blendshapable). Useful when your mesh changed or if you need to skin a bunch of object with same topology.

License
Button download
200 Downloads

Compatibility

  • 2012, 2011, 2010, 2009

Operating Systems

  • Windows

History

Created:08/02/2011
Last Modified:08/02/2011
File Size: 5.95 KB
/////////////// matchingGeom.mel  //////////////
//
//
//Author: Christophe Brugal (tof@grabulle.com)
//Copyright (C) 2009 Christophe Brugal
//www.grabulle.com
//
//Version: 1.12
//
//    Function :
//        This script allow you to offset skinned mesh's bones position (and their animation) according to a new mesh (must be blendshapable).
//        Useful when your mesh changed (but the topology is the same) or if you need to skin a bunch of object with same topology.
//
//    Usage :
//        Select a skinned object with blendshape node attached (works only with a single blendshape).
//        Then type :
//        Source "matchingGeom.mel"; matchingGeom();
//        Bones will be moved according to the skinning weight informations so animations done with the old mesh are still compatibles with the new mesh.
//
//
////////////////////////////////////////////////

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

People who favorited this item:

  • Eilis
    Eilis