Offset a whole animation from a single starting pose. It keeps you from repositionning each animation curves in the graph editor. Now a bit obsolete because of anim layers but it's a good way to preserve a simple to edit animation with this process.
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/////// offsetAnmFromPose.mel version 1.0 ///////// // // //Author: Christophe Brugal (firstname.lastname@example.org) //Copyright (C) 2009 Christophe Brugal //www.grabulle.com // //Version: 1.0 // // Function : // Offset a whole animation from a single starting pose. It keeps you from repositionning each animation curves in the graph editor. Now a bit obsolete because of anim layers but it's a good way to preserve a simple to edit animation with this process. // // // Usage : // Source "offsetAnm.mel"; offsetAnm(); // // Create an animation key in front of the animated objects from where you like it to start. // Select the animated objects you wish to offset. Set the actual time at the offset key. // Proceed with script. Now the animation start from this values. // The offset key has to be deleted manually. // // To Do : // - Automatic deletion of the offset key // - Make the offset pose at any time with no need to set a key. // ////////////////////////////////////////////////