File Monster Lite (Import & Icon Tool) 1.5.6 for Maya (maya script)

UI shows you most of the files you can import into Maya.

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  • Peter Walters

    Peter Walters said almost 13 years ago:

    Great, thanks for letting me know!
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  • Peter Walters

    Peter Walters said almost 13 years ago:

    Thanks for the feedback. You should be able to import Collada (.dae) files. If something isn't working, send me a link to a file and I'll test it. I can't find any Allembic files, if you can send me one or send me a link to one, I'll test it out. It's pretty easy to add more file formats.
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  • SRV1FX

    SRV1FX said almost 13 years ago:

    Peter, I’m getting an error when I load the tools: “// Warning: Pixmap file pwSB_FolderOpen.bmp not found, using default. //” I’m using Windows 7 Ultimate x64/Maya 2014 Extension SP1… Regards, SR1VFX
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  • William Armstrong

    William Armstrong said almost 13 years ago:

    Peter, it seems you have forgotten to add a Folder Open Icon in your zip file. SRV1FX Just add a bmp icon named pwSB_FolderOpen.bmp to the same place as the other icons, that error will go away. Peter, great tool. Thanks for your hard work.
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  • William Armstrong

    William Armstrong said almost 13 years ago:

    Peter, have you heard of OpenPipeline? This script adds functionality that would be useful for that. It would be great if they could be combined. Dragorth.
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  • Peter Walters

    Peter Walters said almost 13 years ago:

    Looks like some icons were missing. Sorry! I just uploaded the latest version. If anything else is missing I'll fix it asap. Thanks for the feedback. :)
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  • SRV1FX

    SRV1FX said almost 13 years ago:

    Hey Peter, I forgot to mention that the "pwSB_FolderOpen.bmp" icon functionality only works on OSX...I'm on Windows...
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  • Peter Walters

    Peter Walters said almost 13 years ago:

    Hey, SRV1FX. I updated the new file with all the icons. Looks like it was just missing. If there's still an issue, let me know and I'll take a look but it works fine on my windows machine.
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  • Peter Walters

    Peter Walters said almost 13 years ago:

    Hey William, OpenPipeline looks pretty interesting. I watched the video & I'll check out the script. There's another script called Simple Tools Asset Manager, which looks cool too. I have created an asset/database script in the past that integrated into perforce but it was for video game specific tools written in mel. If I keep working on this script, I definitely have a lot of ideas that I'd like to implement including referencing, subfolders, xml implementation, playblast previews, proxy options, etc. But that's also a big undertaking. I knocked this thing out pretty quick, just for what I needed. I need to dig into all the asset creation tools maya has and see if I can take advantage of those. I'll post updates as I progress. Thanks!
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  • SRV1FX

    SRV1FX said almost 13 years ago:

    Thanks for the v1.4.6 update...All icons appear now...There is still an error when I click on the folder icon in windows though: import os; os.startfile(mc.textFieldButtonGrp( "pwFolderName_FileTool", q=True, text=True)) // Error: name 'mc' is not defined # Traceback (most recent call last): # File "", line 1, in # NameError: name 'mc' is not defined //
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