Great, thanks for letting me know!
File Monster Lite (Import & Icon Tool) 1.5.6 for Maya (maya script)
UI shows you most of the files you can import into Maya.
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
-
Thanks for the feedback. You should be able to import Collada (.dae) files. If something isn't working, send me a link to a file and I'll test it. I can't find any Allembic files, if you can send me one or send me a link to one, I'll test it out. It's pretty easy to add more file formats. -
Peter, I’m getting an error when I load the tools: “// Warning: Pixmap file pwSB_FolderOpen.bmp not found, using default. //” I’m using Windows 7 Ultimate x64/Maya 2014 Extension SP1… Regards, SR1VFX -
Peter, it seems you have forgotten to add a Folder Open Icon in your zip file. SRV1FX Just add a bmp icon named pwSB_FolderOpen.bmp to the same place as the other icons, that error will go away. Peter, great tool. Thanks for your hard work. -
Peter, have you heard of OpenPipeline? This script adds functionality that would be useful for that. It would be great if they could be combined. Dragorth. -
Looks like some icons were missing. Sorry! I just uploaded the latest version. If anything else is missing I'll fix it asap. Thanks for the feedback. :) -
Hey Peter, I forgot to mention that the "pwSB_FolderOpen.bmp" icon functionality only works on OSX...I'm on Windows... -
Hey, SRV1FX. I updated the new file with all the icons. Looks like it was just missing. If there's still an issue, let me know and I'll take a look but it works fine on my windows machine. -
Hey William, OpenPipeline looks pretty interesting. I watched the video & I'll check out the script. There's another script called Simple Tools Asset Manager, which looks cool too. I have created an asset/database script in the past that integrated into perforce but it was for video game specific tools written in mel. If I keep working on this script, I definitely have a lot of ideas that I'd like to implement including referencing, subfolders, xml implementation, playblast previews, proxy options, etc. But that's also a big undertaking. I knocked this thing out pretty quick, just for what I needed. I need to dig into all the asset creation tools maya has and see if I can take advantage of those. I'll post updates as I progress. Thanks! -
Thanks for the v1.4.6 update...All icons appear now...There is still an error when I click on the folder icon in windows though: import os; os.startfile(mc.textFieldButtonGrp( "pwFolderName_FileTool", q=True, text=True)) // Error: name 'mc' is not defined # Traceback (most recent call last): # File "", line 1, in # NameError: name 'mc' is not defined //
Please confirm your email before commenting.