A very simple mel script, that will take the normal of a selected face(s) and move the vertices to make the face planar. Helps resolve unwanted concave or convex polys due to quad triangulation. Was made to mimic makePlanar functionality navitively found in 3D Studio Max for Maya.
Known Issues: If faces selected, share vertices or edges, it will planar each face one by one and may cause vertices to move on a pre-planared face.
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