I created the “Combine Separate Skinned Meshes” tool to help and to make faster the process of rig/skinning when, after made the rig/skin yet, you need to combine or separate some of those meshes together.
My tool is simple to use, anyway watching the tutorial you can easily understand how it works.
It works for sure in maya 2015 to 2017, but it would work also with previous version of the software.
Also it should work with the orther OS.
At the moment you cannot use this tool with skinned meshes that contain also other deformer nodes, like blend shapes or other, ‘cause you would lose them. Anyway there are ways to go around to this problem.
Hope that this tool can be useful for you.
Tutorial available at:
https://vimeo.com/157420266
or
https://www.youtube.com/watch?v=zN1y9MOnguU
My tool is simple to use, anyway watching the tutorial you can easily understand how it works.
It works for sure in maya 2015 to 2017, but it would work also with previous version of the software.
Also it should work with the orther OS.
At the moment you cannot use this tool with skinned meshes that contain also other deformer nodes, like blend shapes or other, ‘cause you would lose them. Anyway there are ways to go around to this problem.
Hope that this tool can be useful for you.
Tutorial available at:
https://vimeo.com/157420266
or
https://www.youtube.com/watch?v=zN1y9MOnguU
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.
