- edit your weights easyly by slider dragging instead of putting weight-values uncomfortably in the component editor
- holding and undholding weights for as much joints as you want
- sorting joints by names
- edit skin-weights for more than one joint at once
- real-time feedback for the results due to editing weights easyly while rig is in pose
- selecting vertices that are influenced by choosen joint (you can define a threshhold)
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8.x, 7.x, 6.x