The plugin provides Progressive Mesh functionality for Maya polygonal meshes. This means you can interactively reduce the number of polygons in a poly mesh. The reducer als can handle UV's, normals and vertex colors.
Regions of importance can be marked. These regions will be reduced less agressively.
Please visit https://www.pojar.net/ProgressiveMesh for updates, more info and examples.
* V0.6.7: Supports Maya 7.0, 6.5, 6.0, 5.0, 4.5 and 4.0.
* V0.6.6: Supports Maya 6.0, 5.0, 4.5 and 4.0, minor bugfixes.
* V0.6.5: Supports Maya 5.0, 4.5 and 4.0, added a "delayed update" for painting weights: keep a hotkey pressed while painting to suppress the immediate update of the reduced mesh
* V0.6.4: Supports both Maya 4.5 and Maya 4.0, added support for attribute discontinuity constraints (drastically improves quality on meshes with e.g. UV seams), minor bugfixes
* V0.6.3: Removed memory leaks, fixed createPM.mel script, simplification is now always reproducable & deterministic, included missing source files
* V0.6.2: This version brings a HUGE speedup for complex meshes
* V0.6.1: Added some bugfixes
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
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