mouse_renameShaders 1.1.0 for Maya (maya script)

Batch rename shaders & associated shading network

mouse_renameShaders 1.1.0 for Maya (maya script)
mouse_renameShaders 1.1.0 for Maya (maya script)
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Updated: 01.17.2016

-Revised script from MEL to Python

Function:


Batch rename selected shader(s) and its associated network with the following format:
   shader's name + _connected attributes + _NODE TYPE

The script will work on all maya base shaders, textures, render nodes and mental ray nodes.


Installation:

Unzip spM_renameShaders.py to maya's scripts folder.
(e.g. "C:\Users\user_name\Documents\maya\scripts")

Usage:

To run the script, select shader(s), run the following in Python script editor:

import spM_renameShaders
spM_renameShaders.spM_renameShaders()

The above command can be saved as a Python shelf button.


The script will recognize "_mat" and "Mtl" suffix on the shader(s) and take that off the prefix.

e.g.
shader = "testLambert_mat"
shader's color is connected to "file15"
after running the script, "file15" will become "testLambert_color_FILE"

Any questions, comments or bugs are very welcome.

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