1. Prepare the model for rigging
2. Create a skeleton. Adjust the orientation of the bones to your liking or use the default settings.![]()
![]()
3. Use Rigger to create inverse kinematics chains (www.rigger.ws).
1. Prepare the model for rigging
2. Create a skeleton. Adjust the orientation of the bones to your liking or use the default settings.![]()
![]()
3. Use Rigger to create inverse kinematics chains (www.rigger.ws).