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PxF_Bilinear 1.0.0 for Shake

Bilinear transform. Another way to do cornerpins.

License
Button download
552 Downloads

Compatibility

  • 4.x

Operating Systems

  • Linux
  • Mac

History

Created:12/01/2007
Last Modified:12/01/2007
File Size: 7.1 KB
Huge thanks to Olli Leppanen on the Shake List Server for coming up with the proper way to put the bilinear formula into a WarpX node.

Description:
"Montreal-style" bilinear corner pin.

Used when:
Unlike Shake's corner pin, this one doesn't attempt to simulate perspective. It just moves the corners. This means that if you move one side of the image, the other side stays put. One could also tile them together to simulate a deform patch (but would be slooooow!).



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