11. Edit this region, mobing the polygons:

12. To give some volume to the ear, extrude the external edges 2 times, as highlighted:

13. First test of subdivision. The ear should look like this:

14. Moving some vertices, edit the mesh until you have all the anatomical details, as you can see from the low-poly version:

15. ... and the smoothed version:

16. The back part of the ear should look like this:

17. ... and like this smoothed:

18. The ear viewed from the back, the ear should have a shape similar to this:

19. After moving some vertices and adding some details, this is final result in low-poly...

20. ... and smoothed:

21. Here you can see the render. All the anatomical names are mentioned (in portuguese):


12. To give some volume to the ear, extrude the external edges 2 times, as highlighted:

13. First test of subdivision. The ear should look like this:

14. Moving some vertices, edit the mesh until you have all the anatomical details, as you can see from the low-poly version:

15. ... and the smoothed version:

16. The back part of the ear should look like this:

17. ... and like this smoothed:

18. The ear viewed from the back, the ear should have a shape similar to this:

19. After moving some vertices and adding some details, this is final result in low-poly...

20. ... and smoothed:

21. Here you can see the render. All the anatomical names are mentioned (in portuguese):

Author: sdb1987
Submitted: 2005-10-23 20:41:48 UTC
Tags:
Software: Maya
Views: 197,285
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