Using Nuke 6 X 3d tracking data inside of Maya
8 Comments
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To import .chan into Maya you will need this file:
http://www.creativecrash.com/maya/downloads/scripts-plugins/utility-external/c/-chan-file-exporter-importer-with-nuke6x-point-cloud-importing--2
http://www.creativecrash.com/maya/downloads/scripts-plugins/utility-external/c/-chan-file-exporter-importer-with-nuke6x-point-cloud-importing--2
Comments
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thank you very much .. very helpful tutorial
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my locator shapes dont work properly. Their movement is not coorect. What can be wrong? locators do not exactly follow the tiff sequence in maya
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hi my nuke camera locator also dont work , just like 3dmatrosken . what can i do inside of maya? i dont know this problem issued from nuke or maya or...? pls leave me a comment as possible dears
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is this pluge-in support in maya 2011? and i wanna say thank for this tutorial. i been searching for this long time ago.. 2-3 month.. thank you...!
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hello i have a problem..my writegeo doesn't work on my cameratrackerpointcloud..i can't write .obj.. the error message is: WriteGeo1 cannot be executed for multiple frames. while executing "python nukescripts.execute_panel("$list")" (procedure "execute panel_"line 2) invoked from within "execute_panel this"
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Hey adrien serir, I had the same error. The solution is to add frame padding to your export path. If you are naming your file pointCloud.obj Name it pointCloud.####.obj or whatever the amount of frame padding you need.
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thankyou MayaGuy224098!!
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Just wondering, can someone tell me the contents in the object file that you have exported? Maybe the first 5 lines? Anyone?