Step 4:
Set as Initial state for both the particles.Delete the emitters from the object so the particles be independent. Now open the particleShape1 attribute editor and add the runtime expression in the position attribute as follows
particleShape1.position=hermite(particleShape1.position,particleShape2.position,
<<0,0,0>>,<<0,0,0>>,smoothstep(rand(0,2),rand(3,3.5),time));
and add the runtime expression in the rgbPP attribute as follows
particleShape1.rgbPP=hermite(particleShape1.rgbPP,particleShape2.rgbPP,
<<0,0,0>>,<<0,0,0>>,smoothstep(1,rand(1.5,3),time));
Play the scene and Enjoy the Particle Morph.
Comments
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Thanks for this good tip! Mr. Satish Danny.
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Hi Sathish, Just wondering if you can help me out a little. Im trying to morph multiple particle shapes but for some reason the second morph doesn't smoothstep properly to the 3rd particle shape. The particles get there in the end but because of the random values their position is "jumpy" and not smooth, any ideas as to how I can fix this? cheers Aiki