there are too much ways to create realistic fire,(fluid,particle etc....)
but I like partcile,because it is so fast,so that I can get more interactive control.
1.create a emiter (or emit from other object ).
2.set rate 6000
3.add gravity and turbulence field (random phase x and y or z with expression or other way).
4.add other per_particle attribute (ex. opacityPP etc...)
5.hardware render !
Submitted: 2005-10-18 12:57:40 UTC
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