Creating Glass Shatter Effect using Maya nCloth

Creating Glass Shatter Effect using Maya nCloth

Azhagu Raj Pandian 27,920 views Rating:
(6 ratings)
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Creating Glass Shatter Effect using Maya nCloth - by Azhagu Raj Pandian

In this tutorial we will explore using Maya ncloth to create Glass Shattering Effect.

 

Step : 1 - Let’s start by creating a polygonal plane with the default setting

Step : 2 - Using the cut face tool cut the plane randomly,

Depending on the chunks you need…something like this

Step : 3 - Select the Plane , Polygon -->Mesh -->Triangulate

Next, select all the Edges & detach component, Edit Mesh -->Detach Component.

With this all the vertex / edges will be spiltted

Step : 4 - Select the Plane and make it a nCloth Mesh. Then,
nDynamics --> nMesh --> Create nCloth

by doing, nclothShape node and nucleus node will be created for the Plane.

In the nucleus node, set the gravity value to '0'.

Step 5 : - Extrude the plane by selecting all the face, to make it thicker like a glass material

Step :6 - Create a Sphere and make it a Passive Collider

 Next Translate in Y : 1 and set  a Key  at frame 1

At frame 24 set key to Translate Y : -1
Now the sphere is animated in Y direction.
Before playing the animation ,select both the objects , create New  ncache

Ncache --> create New  ncache

That’s it… 
Play the animation…use mental ray dielectric Material as a glass shader….

Final Output :

 

- Azhagu Raj Pandian

www.dreamsin3d.com

 

 

Comments

  • Maxim Galimov · 2011-03-30
    good...very good!
  • yian0918 · 2011-06-17
    Very nice! Thanks a lot!
  • yian0918 · 2011-06-17
    Sorry I messed up the rating thing. Clicked accidentally, didn't know how to change it. :(
  • Raghavan FX · 2012-03-18
    Maya is running out of memory for a large number of poly faces.any solution?
  • jordan514d · 2012-10-11
    Could you build a duplicate size plane and bake the low-res plane to save memory on the render? JP
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