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cartoony head squash n stretch
cartoony head squash n stretch
crackerjack, added 2009-08-28 17:05:00 UTC 20,747 views  Rating:
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This maya tutorial will take you through the procedure for setting up a head with stretch and squash ability to a character rig .Here I have made of lattice, joint and a bunch of utility nodes to get better control over the squash and stretch instead of using the non linear squash deformer.The techniques shown below can be incorporated in to any kind of cartoony rigs , giving the animators the flexibility to get appealing character deformation.In addition to that there are custom attributes for maintaining the volume and also for manipulating the amount of squash.

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