spPaint3d 1.1.1 for Maya (maya script)
Object placement tool (raycast geometry instancer)
Feature Request
reference support ?
| Status: | pending |
|---|---|
| Date: | 02/15/2010 |
| Submitted by: |
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| Modify this request | edit |
Hi,
First of all - thanks for the script. Very handy. BUT, without supporting referenced objects it's not good enough. As well as support of more complex objects with rigs.
So, if you please, my requests are:
- support for referenced objects.
Instead of duplicating objects script should perform "duplicate reference" command for referenced objects.
- support more complex objects with rigs.
For example:
I got flower with few meshes skinned to some joints which controlled by series of nurbs curves. Finally, all this stuff grouped under "main" group and referenced into scene. Rig has a control curve for global positioning of this object. This curve user should add into script as Brush Geometry. Then, script should look from this control object higher up till it finds "main" group and this group should be duplicated as reference. After object has been duplicated as reference - you should be able to place it with control curve pointed earlier as Brush object.
Something like that.
Sorry for my English ))
--
Alex