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Free OpenPipeline for Maya 0.9.2 (maya script)

Framework for Animation Production

License
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8,872 Downloads

Compatibility

  • 2011, 2010, 2009, 2008, 8.x, 7.x, 6.x

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:12/28/2006
Last Modified:08/05/2010
File Size: 83.1 KB

Keywords

Workflow, asset, maya

openPipeline is an open source framework for managing animation production data and workflow. It's first implementation is a MEL-based plug-in for Autodesk Maya that handles specific aspects of production: automatic directory structures, file naming conventions, revision control, and modularity that makes multi-artist workflows possible.





More information found here: https://www.openpipeline.cc

Developed by Rob O'Neill, Paris Mavroidis, and Meng-Han Ho at Pratt Institute Digital Arts Research Lab

Installation Instructions:

  1. Unzip the zip file to your Maya Script Path valid folder. If you've installed previously, manually put the mel files in the right place so as to not overwrite your project file. openPipeline.mel should live in your scripts directory and the folder (named "openPipeline") should live there as well but contain all the other scripts.
  2. Open Maya
  3. Type "openPipeline" in the Maya command line to run the application.
  4. On first use, a dialog box will appear asking you to specify the location of the openPipeline.mel and openPipeline folder (example: "C:/Documents and Settings/User/My Documents/maya/scripts/").
  5. Once done, you're ready to be organized by openPipeline.
Stand-alone Procedures:
For working with scenes and assets without the oP main window being active/visible/used (possibly as shelf buttons):

openPipelineSaveWorkshopGUI;
openPipelineSaveMasterFileGUI;
openPipelineReviveGUI;


Addons (plugins for openPipeline):


This is a functional BETA. Test on your production before implementing and use at your own risk. 

As we approach openPipeline Version 1 we are looking for feedback and additions.

Enjoy!
The oP Crew
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Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
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