Copyright (c) 2017
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
2011, 2010, 2009, 2008, 8.x, 7.x, 6.x
More information found here: https://www.openpipeline.cc
Developed by Rob O'Neill, Paris Mavroidis, and Meng-Han Ho at Pratt Institute Digital Arts Research Lab
- Unzip the zip file to your Maya Script Path valid folder. If you've installed previously, manually put the mel files in the right place so as to not overwrite your project file. openPipeline.mel should live in your scripts directory and the folder (named "openPipeline") should live there as well but contain all the other scripts.
- Open Maya
- Type "openPipeline" in the Maya command line to run the application.
- On first use, a dialog box will appear asking you to specify the location of the openPipeline.mel and openPipeline folder (example: "C:/Documents and Settings/User/My Documents/maya/scripts/").
- Once done, you're ready to be organized by openPipeline.
For working with scenes and assets without the oP main window being active/visible/used (possibly as shelf buttons):
Addons (plugins for openPipeline):
- openPipeline Texture Manager by Katrin Schmid: /f/5316.html
- Smedge Job Submitter by Mike Bennett: https://highend3d.com/maya/downloads/mel_scripts/rendering/other_renderers/op-SmedgeSubmitter-for-openPipeline-5656.html
This is a functional BETA. Test on your production before implementing and use at your own risk.
As we approach openPipeline Version 1 we are looking for feedback and additions.
The oP Crew
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