More information found here: https://www.openpipeline.cc
Developed by Rob O'Neill, Paris Mavroidis, and Meng-Han Ho at Pratt Institute Digital Arts Research Lab
Installation Instructions:
- Unzip the zip file to your Maya Script Path valid folder. If you've installed previously, manually put the mel files in the right place so as to not overwrite your project file. openPipeline.mel should live in your scripts directory and the folder (named "openPipeline") should live there as well but contain all the other scripts.
- Open Maya
- Type "openPipeline" in the Maya command line to run the application.
- On first use, a dialog box will appear asking you to specify the location of the openPipeline.mel and openPipeline folder (example: "C:/Documents and Settings/User/My Documents/maya/scripts/").
- Once done, you're ready to be organized by openPipeline.
For working with scenes and assets without the oP main window being active/visible/used (possibly as shelf buttons):
openPipelineSaveWorkshopGUI;
openPipelineSaveMasterFileGUI;
openPipelineReviveGUI;
Addons (plugins for openPipeline):
- openPipeline Texture Manager by Katrin Schmid: /f/5316.html
- Smedge Job Submitter by Mike Bennett: https://highend3d.com/maya/downloads/mel_scripts/rendering/other_renderers/op-SmedgeSubmitter-for-openPipeline-5656.html
This is a functional BETA. Test on your production before implementing and use at your own risk.
As we approach openPipeline Version 1 we are looking for feedback and additions.
Enjoy!
The oP Crew
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.