Author: Andrew Kin Fun Chan
Email: AndrewChan1985@gmail.com
Date: Febuary 2014
Version: 1.0
Compatibility: Maya 2014 & V-Ray 2.40.01
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Installation Instructions:
1) Copy or move the "andrewc" folder into a Maya source script directory. If an "andrewc" folder exists, copy the contents of the folder to the existing folder.
Script Directory Example:
C:\Users\username\Documents\maya\2014-x64\scripts
If you don't know what your source script directories are, run the below code in a Python tab in Maya. It will return a list of all the folders that Maya is sources.
import sys
for s in sys.path:
print s
2) After it is copied, to run the script, copy and paste the below code into a Python tab in Maya.
import andrewc.vraydirt.lib.vrayDirtGUI as vrayDirtGUI
reload(vrayDirtGUI)
vrayDirtGUI.AC_VRAY_DIRT_MULTIBAKE_GUI()
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Description:
Multi-Tile VRay Dirt Baker works on Windows/Linux/MAC.
The baking object needs to combined as one piece and should be the only object in the scene because it bakes out a map for each object in the scene file.
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Functions:
1. Creates a shader with VRay Dirt texture and assigns it to the selected geometry.
2. Renders out the VRay Dirt maps based on the Min & Max UV range. (Geometry selection required)
3. Cleans up names of the maps and updates the output render image to be UDIM friendly.
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V-Ray Dirt Param Documentation:
http://help.chaosgroup.com/vray/help/150SP1/vraydirt_params.htm
V-Ray Dirt Examples:
http://help.chaosgroup.com/vray/help/150SP1/examples_vraydirt.htm
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.


