@ canavar, sure, just so I know exactly what you want;
- you have a bunch of textures, you want to make shaders for each of them
-- do you want to specify the files in a file browse and let the tool import them or select already imported file nodes in the hypershade window(you can drag and drop files from windows to the hypershade to import)
-- do you want to specify the shader type or any other standard file node options?
Note: this won't help you get the shaders attached to objects in the scene. Do you also have a hundred objects that each map to a specific texture, or is it randomly assign each shader to each object?
batch new shader 1.0.0 for Maya
attatch new shader with texture for each selected mesh
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