qDisplacement deformer 0.0.1 for Maya (maya plugin)

a maya deformer using displacement maps to distort geometry in a live animating context

Feature Request

Update problems

Status:pending
Date:11/20/2012
Submitted by: ljilekor ljilekor
We've been using DisplaceD for quite q while now. Because it's not available for 2013 we tried your qDisplacement. Great plug! Looking into it because i'd like to add some extra options (Displace Normals /directionRGB/ Make paintable) But there seems to be some problem at the core... When using a 3D texture, the geometry doesn't update when the 3DTexturePlacer is transformed (to quickly create a versatile wavy type of deformer). This is probably because the surfaceshader doesn't update properly. Is there a 'proper' way to force the mesh to update?

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