qDisplacement deformer 0.0.1 for Maya (maya plugin)
a maya deformer using displacement maps to distort geometry in a live animating context
Feature Request
Update problems
| Status: | pending |
|---|---|
| Date: | 11/20/2012 |
| Submitted by: |
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| Modify this request | edit |
We've been using DisplaceD for quite q while now. Because it's not available for 2013 we tried your qDisplacement.
Great plug!
Looking into it because i'd like to add some extra options (Displace Normals /directionRGB/ Make paintable)
But there seems to be some problem at the core...
When using a 3D texture, the geometry doesn't update when the 3DTexturePlacer is transformed (to quickly create a versatile wavy type of deformer).
This is probably because the surfaceshader doesn't update properly.
Is there a 'proper' way to force the mesh to update?