Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
NOTE TO USERS: Before attempting to render anything with this scene setup, be sure you have RedShift 2.6.41 or later installed and running in Maya 2017 or later
I set up this scene to get cool looking sidelit renders of things I may make in the future. The full scene is setup with RedShift shaders and physical lights with a RedShift Bokeh lens shader attached to the persp1 camera. The render preview window has PostFX enabled.
CAMERA SETUP: The Persp1 camera in the scene has a bokeh lens shader attached to it. I have already taken the liberty of adding an attribute to the camera itself (Focus_Dist). This attribute can be animated to give you a nice rack focus effect for batch renders. To find the correct focus distance number to enter in the attribute, just use number provided on screen from the distance tool when you move the camera around.