spPaint3d 1.1.1 for Maya (maya script)
Object placement tool (raycast geometry instancer)
Q/A
2011 issues being investigated
| Date: | 04/10/2010 |
|---|---|
| Submitted by: |
I've finally gotten my hands on the demo of 2011 to check out the reported issues.
It seems first that the hard crash of Maya is caused because the various internal variables of the script (stored in the preferences) weren't carried over to 2011 properly after the install procedure?
But that's just the beginning; many of the functions aren't doing what they are supposed to do, probably because of the change of python's version and its implementation with Maya.
I'll have to make a more major overhaul than I expected, especially regarding some weird UI warnings about flags I wasn't even using. I might have to rebuild it entirely in Qt and break the retro-compatibility altogether.
Furthermore, no clue if that will happen during the demo 30 days eval period lol.
anyway, we'll see.
It seems first that the hard crash of Maya is caused because the various internal variables of the script (stored in the preferences) weren't carried over to 2011 properly after the install procedure?
But that's just the beginning; many of the functions aren't doing what they are supposed to do, probably because of the change of python's version and its implementation with Maya.
I'll have to make a more major overhaul than I expected, especially regarding some weird UI warnings about flags I wasn't even using. I might have to rebuild it entirely in Qt and break the retro-compatibility altogether.
Furthermore, no clue if that will happen during the demo 30 days eval period lol.
anyway, we'll see.
Replies to this question:
Joojaa said over 16 years ago:
Sebastien Paviot said over 16 years ago:
Joojaa said over 16 years ago:
Sebastien Paviot said over 16 years ago:
Toast said over 16 years ago:
Naomi May said almost 6 years ago: