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Plot point cache 1.0.0 for 3dsmax (3dsmax script)

Convert Point cache to vertex animation

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  • 2009, 8.x, 7.x, 6.x, 2008, 9.x

Operating Systems

  • Windows


Last Modified:07/17/2009
File Size: 2.11 KB

This script is very useful in situations where the animation of the 9 th of 3dsMax and higher versions will need to open in the 6 th – 8 th 3ds max.

The problem is that since 9 th version of 3ds Max, the format of the data cache has changed (Autodesk Point Cache 2 – pc2), and compatibility with previous versions disappeared.

Help comes caching mesh surface. The essence of the script is to convert a cache of animation into the vertex animation of the Edit Mesh modifier. Then to save this vertex animation in a separate file, and then in the Max version lower load into the same mesh as the vertex animation. 
Short description 

Src – source object (with assigned Point Cache modifier)

Dst – receiver object (mesh which must be the same, ie, duplicate) 

start, end – time range of the operation

Convert – doing convert operation 

To do the transfer a temporary file “c: vertexAnim.pts”  is used.

Hold – keeps vertex animation into a temporary file 

Fetch – restores animation from a file for the selected object


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