A while back I created a new model using ZBrush as part of an advertisement for Pixologic at Cinefex Magazine. My idea was to create a digital Picasso, having some fun while he was painting with ZBrush. As Picasso's likeness for a commercial piece is not allowed (because of the copyrights) I changed the final model but kept the main idea. Picasso's Portrait is now part of a personal project. I'll try to explain my creation process for this model in this tutorial. I don't think my techniques are something new, but can be useful and insightful for you.
I hope you enjoy.
Click over the link to download all the shaders and light setup :skin_light.zip
Back to the 3D Edit mode I use Transform > Inflate to fill the areas between these lines with some volume, using a small-medium brush size. To make the edges softer I use Transform > Smooth. I keep using both Inflat and Smooth until I get a result I am satisfied with. Remember that the quality of the details depends of the number of polygons of your mesh since we are working with sculpture, not bump maps:
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Author:admin Submitted: 2005-05-03 15:54:56 UTC Tags: Software: Zbrush Views: 88,255