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This DSO copies arbitrary vertex/point vector attributes from one geometry to another. This can be used i.e. if we have an animated source geo (.obj sequence/FBX) and want to lock the object at one specific frame as texture reference object and copy the UVs to the output geometry. It can also be used to copy any other vector4 attribute (i.e. "N" for normals or "Cf" for primitive colors").
This DSO has been compiled for x64 with GCC under Linux with Eclipse as IDE. A 64bit version for Windows has been deployed, too. It's still compiled as debug, but is already being used in production at the moment and runs stable so far.
Usage: 1. Copy the .dll into your ".nuke" directory in your home folder. 2. To load the plugin, execute nuke.load("__NAME_OF_THE_PLUGIN_FILE__") 3. To create the node, execute nuke.createNode("ntCopyOp")