23. When you are done, detatch the surface
into the tree original pieces.

24. In my example the eye-surface that is facing the nose
doesn�t match up so well with the isoparms.
To put the isoparms where they match up,
I shift-pick-drag new isoparms and loft
between them.

25. Now we have sufaces that almost works.
They have the same number oft spans
and the isoparms is matching good,
but there are gaps between them.

26. Select the surfaces and apply global stitch
with "Closest knot", "Equal Params" and "Normals".
The gaps hopefully dissapears!

27. Delete history and start sculpting the nose.
Attach the two surfaces, edit points and
detach into two surfaces again.
When you move cv:s, beware of the two rows
that represents the tangency of the surface.
If you move these there will be a crack
between the surfaces.

28. Deltete history and apply global stitch
to the other surfaces.

29. Draw curves to form the forehead. Use the
curve editing tool for the endtangents

into the tree original pieces.

24. In my example the eye-surface that is facing the nose
doesn�t match up so well with the isoparms.
To put the isoparms where they match up,
I shift-pick-drag new isoparms and loft
between them.

25. Now we have sufaces that almost works.
They have the same number oft spans
and the isoparms is matching good,
but there are gaps between them.

26. Select the surfaces and apply global stitch
with "Closest knot", "Equal Params" and "Normals".
The gaps hopefully dissapears!

27. Delete history and start sculpting the nose.
Attach the two surfaces, edit points and
detach into two surfaces again.
When you move cv:s, beware of the two rows
that represents the tangency of the surface.
If you move these there will be a crack
between the surfaces.

28. Deltete history and apply global stitch
to the other surfaces.

29. Draw curves to form the forehead. Use the
curve editing tool for the endtangents

Author: sdb1987
Submitted: 2005-09-06 11:24:52 UTC
Tags:
Software: Maya
Views: 68,783
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