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1.Create a curve. Curve direction matters. 2.Load your curve. Shape and transform will be displayed. 3.Enter joint name. 4.Enter the number of joints you want. 5.Press Create Joints. Joints will be created along your curve. 6.Choose the stretch method SCALE or TRANSLATE. 7.Select the axis of movement/scale. Default is Y, unless you decide to re-orient. 8.Press Create Setup. 9.Connect your Character Scale into the Scale Factor on the SplineIK handle (if necessary).