resolution like scores of thousands pixels (or even more) on
each dimension. For example, render for high quality printing,
render for multi-projector exhibition, render for huge LED
When this is the case, simple things become complicated.
Rendering just could fail because of high memory usage
exceeds harware capability.
One simple way to solve the problem might be to "Split and
Conquer": First split the whole 'virtual' image into smaller
pieces and render them out, then assemble them together.
The idea is simple, but the setup might be complex because
of the flexibility of Maya camera.
SliceRobot is written right for the need. Basically, all it does
is to make necessary setups to split the 'virtual' image for you.
It implements one of four different algorithms, by your choice,
to do the job. Theoretically, with SliceRobot's help, you should
have no limits on resolution of rendering.
SliceRobot only takes care of the 'split' part, you have to render
images and assemble them by you own.
All systems Maya supports.
How to use:
Put SliceRobot.mel in your script directory, source it and
execute 'SliceRobot'. You should get a window with four
tabs, representing four algorithms.
Read and follow the descriptions on each tab to "Slpit and
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