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sg_syncOb creates control primitives (sphere, cube, locator, circle and square), aligns them with selected objects, gives them a name derrived from the original selected objects (with a user defined object type like CTL, JNT, etc) and can parent or constrain the original selected object to the new control object.
Options include aligning translate and orientation for the new objects (separately or together), parent, point and/or orient constraints for the original selected objects, and radius (which also works on the cube and square primitives). Control primitives are non-rendering and non-shading. Object color is also user selectable.
It has only been tested on Windows and 6.5, but should work with other versions and hardware.
12-7-2005 Fixed shader option problem with creating locators. 2-19-2006 Added GUI, circle and square geometry options now have user definable axes.
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
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