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Tools include: 1) Realtime scale of selected/all Locators, Spheres (see below), or Joints (selection is retained until updated) 2) Add implicit spheres to transform of selected/all Joints. This fixes the problem of not being able see joint rotation because the joint shapeNodes don't rotate. 3) Toggle LRA, set Joint Orient to 0 for selected/all Joints 4) Add joints at selected verts. 5) Bind/Unbind skin. New joints added to hierarchy will be added when skin is re-bound 6) Convenient Undo (same as Maya undo)
I find this useful, but I'm the only one who's ever used it. As always, use with caution.
Script is Python. Tested in 2012. Not sure how far back it is compatible. To run: import pixL_faceJointer To reopen after closing: reload (pixL_faceJointer)